Well, I haven't finished the game yet, but here's a snippet of my review for Adrenaline:
"-- this game gives credence to the phrase "a picture's worth a thousand words." Since I only have a thousand words for this column, I'll say RE: Gamecube looks like a still portrait in motion. It is gorgeous. If you've never played these games before, Capcom's effort justifies a Gamecube purchase. "
It is awesome, I just wish it wasn't the first game recycled . . . beautifully, yes, and technical wizardry abounds, but it's still the same hunt and fetch thing. What they really got to do with that series is get that Metal Gear Solid stealth gameplay thing goin' on. That'd be phat.
Can't wait until Tomb Raider: Angel of Darkness.
[gnaws on self]
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- Current Mood
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awake
James Newman just asked me what I was up to, and it's actually a pretty impressive list, so I'm going to share it here with you fucking voyeurs too:
I'm doing a review column for an upstart magazine called Adrenaline. I just sent my "final" today. As of RIGHT THIS MOMENT, I'm finishing a screenplay version of [a short story] which I'm going to submit to Project Bluelight; I'm finishing up part 1of 2 bookends for [an anthology I'm organizing]. When this next wave gets done, I've decided that I'm going to finish my giant monster-movie screenplay, and go hardcore back into the rewrite of my novel. When that gets done, I think I'm going to work on a slightly more commercial novel concept I had -- this thing about Gen X psychic kids.
And that's just this weekend. Just kidding. But there's a lot on the plate, I realized, and, for a change, I'm actually feeling pretty psyched up.
This is the part where I get cancer or hit by a bus.
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- Current Mood
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artistic

Well, I have completed my entry for Project Bluelight. It's adapted from a virtually unknown short story of mine, I won't say what until I kniz-ow a miz-or. Random fixes aside, it should be ready for the mail in a few days.
I'm pretty happy with it though. It was interesting to try to think about ways to reinterpret the more cerebral aspects of the story. I've tried to write scripts before, and it's a pretty linear process . . . which bores me. I like the head games a writer can get away with in prose. This was an interesting bit of experience for me, though, to try to pluck my cerebral concepts apart and make them apply to an "action-oriented" medium. I feel like I learned a bit more about the story itself, too, and I was able to pretty well adapt them into the screenplay format. I had to lose a lot of the brain-stuff, but it was interesting to see the esoterics become actual scenes.
I made a few nods to films I love, and the end result is definitely classic no-real-ending m.j.euringer, so that can't be all bad, a literal interpretation of the story itself.
Well, who knows. I'll be doing a jig if it gets picked up. The segment's supposed to be directed by Brinke Stevens, and the story does have a woman as a central character, so . . . who the fuck knows.
I did about as best a boy can do.